neutral energy
neutral energy
neutral energy

Finish and Sheath

Deal damage done by basics while in hand (0). Gain Disarmed for each basic made while in hand (0). piercing, reaping. persistent, unique.

melee action

Finish And Sheath

by Anonymous

Deal damage done by basics while in hand (0). Gain Disarmed for each basic made while in hand (0). piercing, reaping. persistent, unique.

Disarmed
While Disarmed, Basic Attack cards can't be played. Lasts one round per stack.
piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
reaping
Reaping lowers the targets Maximum Health equal to the damage it deals.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

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