




Finish and Sheath
Deal damage done by basics while in hand (0). Gain Disarmed for each basic made while in hand (0). piercing, reaping. persistent, unique.
melee action

Finish And Sheath
by Anonymous
Deal damage done by basics while in hand (0). Gain Disarmed for each basic made while in hand (0). piercing, reaping. persistent, unique.
- Disarmed
- While Disarmed, Basic Attack cards can't be played. Lasts one round per stack.
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- reaping
- Reaping lowers the targets Maximum Health equal to the damage it deals.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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