



Final Ruling
Deal 1 damage for each Snare in the enemy deck.
execute: Gain 5
Charges (1/1)
melee action

Final Ruling
Deal 1 damage for each Snare in the enemy deck.
execute: Gain 5
Charges (1/1)
- execute
- You gain the effect if the card with Execute is active when you defeat your foe.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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