



instill paranoia
When you play a non damaging action inflict 5 fear. channel.
corrupted action

Instill Paranoia
by Arknoodle
When you play a non damaging action inflict 5 fear. channel.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- fear
- When Fear reaches 100, you gain Stunned and skip your discard phase. Reduce your Fear whenever you gain HEALTH.
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