neutral energy
neutral energy
neutral energy
neutral energy

Zeal Bomb

Start of Turn: Double the Zeal. Deal (Zeal) damage. Ready after 4 turns. Speed up the timer when you use a Charge. persistent.

ranged action

Zeal Bomb

by 0men98

Start of Turn: Double the Zeal. Deal (Zeal) damage. Ready after 4 turns. Speed up the timer when you use a Charge. persistent.

Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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