



Scarecrow
Start of Turn: Double all Fear. channel: You're immune to Fear. channel.
action

Scarecrow
by 0men98
Start of Turn: Double all Fear. channel: You're immune to Fear. channel.
- Fear
- When Fear reaches 100, you are Stunned and skip your discard phase. Reduce your Fear whenever you gain
.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
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