green energy

Phantom Ammo

Your next 3 Range Actions is piercing. ambush: While this is active, gain 2 Evasion and 1 Swiftness.

ranged action

Phantom Ammo

by 0men98

Your next 3 Range Actions is piercing. ambush: While this is active, gain 2 Evasion and 1 Swiftness.

piercing
Piercing damage ignores all effects that would reduce or prevent its damage.
ambush
Ambush triggers whenever it is the first card played of the round.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Swiftness
While you have Swiftness, your Evasion also evades Magic and Ranged attacks.

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