


Wind Up
Gain 1 Slow and draw a card. If the next card you play costs 3 or more energy, it critical hits.
melee action

Wind Up
by bonfar
Gain 1 Slow and draw a card. If the next card you play costs 3 or more energy, it critical hits.
- Slow
- Increase the cost of the next drawn card by
, then decrease Slow by 1.
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