red energy

Wind Up

Gain 1 Slow and draw a card. If the next card you play costs 3 or more energy, it critical hits.

melee action

Wind Up

by bonfar

Gain 1 Slow and draw a card. If the next card you play costs 3 or more energy, it critical hits.

Slow
Increase the cost of the next drawn card by Neutral, then decrease Slow by 1.

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