neutral energy
neutral energy

Blankie

Activate to gain 1 Ward and draw a card. deplete: Gain 1 Dazed. Durability (3/3).

equipment

Blankie

by brilladrien0425

Activate to gain 1 Ward and draw a card. deplete: Gain 1 Dazed. Durability (3/3).

Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
deplete
Deplete triggers when the final Charge of a card is spent.
Dazed
When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

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