



Blankie
Activate to gain 1 Ward and draw a card. deplete: Gain 1 Dazed. Durability (3/3).
equipment

Blankie
Activate to gain 1 Ward and draw a card. deplete: Gain 1 Dazed. Durability (3/3).
- Ward
- Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
- deplete
- Deplete triggers when the final Charge of a card is spent.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- Durability
- The number of times Equipment can be activated before it's depleted for the remainder of combat.
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