aqua energy
blood energy

instill paranoia

When you play a non damaging action inflict 5 fear. channel.

corrupted action

Instill Paranoia

by Arknoodle

When you play a non damaging action inflict 5 fear. channel.

channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
fear
When Fear reaches 100, you gain Stunned and skip your discard phase. Reduce your Fear whenever you gain HEALTH.

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