





Seven Deadly Sins
Start of Turn: Inflict (corrupted) affliction with (unplayable) stacks. codes: Your deck must contain 7 different Sins.
corrupted code

Seven Deadly Sins
by 0men98
Start of Turn: Inflict (corrupted) affliction with (unplayable) stacks. codes: Your deck must contain 7 different Sins.
- corrupted
- You are Corrupted if 5 or more Corruptions are present in your deck, hand and/or discard pile.
- affliction
- A negative effect such as Poison, Bleeding or Dazed.
- unplayable
- This card can't be played from hand.
- codes
- Codes provide a strict rule for your deck. If it is met at the Start of Combat, a code is put directly in play. If not, it gets removed. Codes are Unique and Grounded.
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