red energy
blood energy
blood energy

Bloodsucker

channel: Gain 3 Permanent max Health each time you inflict Bleeding. bloodlust: Heal 5. channel.

corrupted action

Bloodsucker

by 0men98

channel: Gain 3 Permanent max Health each time you inflict Bleeding. bloodlust: Heal 5. channel.

channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
Permanent
Permanent cards are neither Conjured or Untempered. Cursed cards are always Permanent.
Health
Health Health represents your vitality. Lose it all and you lose the game!
Bleeding
When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
bloodlust
Bloodlust requires the enemy to have the Bleeding affliction.

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