neutral energy

Imp Familiar

Activate to lose Gold and gain Anger equal to the total Durability. deplete: Gain 5 Focus. 3 Durability.

equipment

Imp Familiar

by Anonymous

Activate to lose Gold and gain Anger equal to the total Durability. deplete: Gain 5 Focus. 3 Durability.

Anger
Increases the damage dealt by Actions by 1 per stack of Anger.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.
deplete
Deplete triggers when the final Charge of a card is spent.
Focus
When you Foretell, reveal 1 more card for every 3 stacks. At the start of the round, draw 1 additional card for every 6 stacks.

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