





4th to witness
both combatants take 10% of their maximum Health as piercing damage for the next 4 turns; grounded; unique
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4th To Witness
by drake_o_
both combatants take 10% of their maximum Health as piercing damage for the next 4 turns; grounded; unique
- Health
- Health
represents your vitality. Lose it all and you lose the game!
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- grounded
- Grounded cards can't be altered, copied or imbued.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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