



Certain Death
Lose any Armor, Barrier, Evasion and Impervious. Gain Marked for 1 turn. Deal damage equal to your Ferocity and end your turn. unique.
ranged action

Certain Death
Lose any Armor, Barrier, Evasion and Impervious. Gain Marked for 1 turn. Deal damage equal to your Ferocity and end your turn. unique.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- Barrier
- When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Impervious
- While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
- Ferocity
- Your next Critical Hit deals 1 additional damage and heals you for 1
per stack of Ferocity.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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