orange energy
orange energy

Certain Death

Lose any Armor, Barrier, Evasion and Impervious. Gain Marked for 1 turn. Deal damage equal to your Ferocity and end your turn. unique.

ranged action

Certain Death

by brilladrien0425

Lose any Armor, Barrier, Evasion and Impervious. Gain Marked for 1 turn. Deal damage equal to your Ferocity and end your turn. unique.

Armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
Barrier
When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Impervious
While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 Health per stack of Ferocity.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

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