red energy

Wind Up

Prevent all damage you deal this turn. Next turn conjure an untempered Headshot with upgrades equal to the damage prevented. persistent

action

Wind Up

by Anonymous

Prevent all damage you deal this turn. Next turn conjure an untempered Headshot with upgrades equal to the damage prevented. persistent

conjure
Creates a temporary card that is removed after combat.
untempered
Untempered cards are removed from your deck at the end of combat.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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