


Wind Up
Prevent all damage you deal this turn. Next turn conjure an untempered Headshot with upgrades equal to the damage prevented. persistent
action

Wind Up
by Anonymous
Prevent all damage you deal this turn. Next turn conjure an untempered Headshot with upgrades equal to the damage prevented. persistent
- conjure
- Creates a temporary card that is removed after combat.
- untempered
- Untempered cards are removed from your deck at the end of combat.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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