



Energy Cuffs
The foe gains 1 Sickened at the start of each turn. Add a Key to their deck, when played it ends this effect. grounded. unique.
artifact

Energy Cuffs
The foe gains 1 Sickened at the start of each turn. Add a Key to their deck, when played it ends this effect. grounded. unique.
- Sickened
- While Sickened, you lose 1 random Energy at the start of your turn. Lasts 1 round per stack.
- grounded
- Grounded cards can't be altered, copied or imbued.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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