green energy
purple energy

Energy Cuffs

The foe gains 1 Sickened at the start of each turn. Add a Key to their deck, when played it ends this effect. grounded. unique.

artifact

Energy Cuffs

by deadnotsleeping

The foe gains 1 Sickened at the start of each turn. Add a Key to their deck, when played it ends this effect. grounded. unique.

Sickened
While Sickened, you lose 1 random Energy at the start of your turn. Lasts 1 round per stack.
grounded
Grounded cards can't be altered, copied or imbued.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

Views 0

Upvotes 4