



Smoke Bomb
Deal 5 damage. on hit: Gain both Evasion and Swiftness. Ready after 2 turns. Speed up the timer when you use a Charge. persistent.
ranged action

Smoke Bomb
by Anonymous
Deal 5 damage. on hit: Gain both Evasion and Swiftness. Ready after 2 turns. Speed up the timer when you use a Charge. persistent.
- on hit
- Requires the attack to have hit the target, and dealt damage.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Swiftness
- While you have Swiftness, your Evasion also evades Magic and Ranged attacks.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
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