neutral energy
neutral energy

Smoke Bomb

Deal 5 damage. on hit: Gain both Evasion and Swiftness. Ready after 2 turns. Speed up the timer when you use a Charge. persistent.

ranged action

Smoke Bomb

by Anonymous

Deal 5 damage. on hit: Gain both Evasion and Swiftness. Ready after 2 turns. Speed up the timer when you use a Charge. persistent.

on hit
Requires the attack to have hit the target, and dealt damage.
Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Swiftness
While you have Swiftness, your Evasion also evades Magic and Ranged attacks.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.

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