



Jumpscare
If your Darkness runs out before your next turn, inflict 1 Shocked and do not get Stunned. persistent. Darkness 3
action

Jumpscare
by Anonymous
If your Darkness runs out before your next turn, inflict 1 Shocked and do not get Stunned. persistent. Darkness 3
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
- Shocked
- At the start of the turn, reduce Shocked by 1. When Shocked reaches 0, you are Stunned. The stacks of this affliction cannot be increased.
- Stunned
- While Stunned, cards cannot be played. Stunned fades at the end of the turn.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
- 3
- 3
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