orange energy
neutral energy

Jumpscare

If your Darkness runs out before your next turn, inflict 1 Shocked and do not get Stunned. persistent. Darkness 3

action

Jumpscare

by Anonymous

If your Darkness runs out before your next turn, inflict 1 Shocked and do not get Stunned. persistent. Darkness 3

Darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum Health is lowered by your total Darkness.
Shocked
At the start of the turn, reduce Shocked by 1. When Shocked reaches 0, you are Stunned. The stacks of this affliction cannot be increased.
Stunned
While Stunned, cards cannot be played. Stunned fades at the end of the turn.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
3
3

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