holy energy

Gargoyle

Start of Turn: Gain 1 Ward. channel: Inflict 2 Daze each time Ward was removed. channel.

divine action

Gargoyle

by 0men98

Start of Turn: Gain 1 Ward. channel: Inflict 2 Daze each time Ward was removed. channel.

Ward
Whenever you gain an Affliction, prevent that Affliction and lower your Ward by 1 instead. Fades at the start of the turn.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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