Pocket Sand

by felix._.jaeger

Gain 1 Evasion Inflict 1 Dazzled Charges: (1/1)

Evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Dazzled
Draw one fewer card per stack of Dazzled, then decrease Dazzled stacks by 1 per skipped draw. cannot be increased.
Charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.

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