


Pocket Sand
Gain 1 Evasion Inflict 1 Dazzled Charges: (1/1)
item

Pocket Sand
Gain 1 Evasion Inflict 1 Dazzled Charges: (1/1)
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Dazzled
- Draw one fewer card per stack of Dazzled, then decrease Dazzled stacks by 1 per skipped draw. cannot be increased.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
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