



Handcuffs
The foe gains 2 Dazed at the start of each turn. Add a Key to the foes deck, when played it ends this effect. grounded. unique.
artifact

Handcuffs
The foe gains 2 Dazed at the start of each turn. Add a Key to the foes deck, when played it ends this effect. grounded. unique.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- grounded
- Grounded cards can't be altered, copied or imbued.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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