green energy
purple energy

Handcuffs

The foe gains 2 Dazed at the start of each turn. Add a Key to the foes deck, when played it ends this effect. grounded. unique.

artifact

Handcuffs

by deadnotsleeping

The foe gains 2 Dazed at the start of each turn. Add a Key to the foes deck, when played it ends this effect. grounded. unique.

Dazed
When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
grounded
Grounded cards can't be altered, copied or imbued.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

Views 0

Upvotes 4