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purple energy

Code of Sorcery

Start of Turn: Inflict 5 Bleeding, 5 Poison, 5 Burning, and 1 Bane. Then double all affliction codes: Have only corruption / hex cards

corrupted code

Code Of Sorcery

by samdekatt_85781

Start of Turn: Inflict 5 Bleeding, 5 Poison, 5 Burning, and 1 Bane. Then double all affliction codes: Have only corruption / hex cards

Bleeding
When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
Poison
After playing a card, take 1 damage, then decrease Poison by 1. When gaining Health, prevent 1 Health per stack and reduce Poison by 1 for each Health prevented.
Burning
At the end of the turn, take 1 damage per stack of Burning.
Bane
Whenever you gain an Affliction, gain an additional stack for each point of Bane.
affliction
A negative effect such as Poison, Bleeding or Dazed.
codes
Codes provide a strict rule for your deck. If it is met at the Start of Combat, a code is put directly in play. If not, it gets removed. Codes are Unique and Grounded.
corruption
Corruptions are cards with negative effects to their owner.
hex
Hexes are powerful effects that debilitate foes in different ways.

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